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 New Archetypes on DN

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valkyjosh
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PostSubject: New Archetypes on DN   Tue Apr 10, 2012 1:25 am

Ok as people seem to not notice when new decks are added until i beat over someone with them i figured id post what they are and a quick description of how they so that people know.

Madolce - I quite like this deck it revolves around having no monsters in your grave with cards like Madolce Manner putting back cards and their 5 star monster gaining 800 attk for no monster in your grave, they work with guardian eatos but the main way they work is that when they are destroyed they get added back into the deck, but if you have the field spell Madolce Chateau they can instead be added to hand allowed for immense hand advantage just make sure you dont go over and have to discard monsters.

Geargia - Now i dont personally use these as eburne is running them but they mainly work based on adding gears to hand and special summon when you have geargia monsters on the field, they have a rank 4 xyz which is geargiganto X which is a 2300 attk search card that when destroyed revives a lvl 3- geargia monster allowed for immense xyz control by lining up your field, with the hand advantage kept high, running machina fortress and gearframe help alot because they also can easily special summon.

Magical - Magical are a group of spellcasters with level altering abilities mainly by using the books of spell cards that go with them, Batel of the books of spell can search for any book when flipped up and is lvl2 so can be brought out by apprentice magician, grimoire books of spell search for any other books of spell, necronomicon is an interesting one it allows you to banish 1 spellcaster from grave to revive one with the level boost from the banished monster allowed for level altering and works well with fortune ladies. The Torah books of spell allows spell or trap immunity for a spellcaster so any spellcaster deck you run may wish to run this. the last book gives a spellcaster 1000atkk boost and if it destroys you search for another book. The monsters are abit simple, l'amour can special another spellcaster by showing a books in your hand, chario can add any spellcaster from grave to hand by discarding 1 books of spell, temper can special any lvl 6+ light or dark spellcaster if you use a books of spells, so its easy to just go summon temper use grimoire to search for a book and special a monster usually Junon if your using magicals but you can also grab dark magician or dark magician girl, Junon is the only other magical i find worth noting before the xyz, by revealing 3 books of spells special summon it, its a 7 star with 2500 attk and you can banish 1 books of spell from hand or grave to destroy one card, like a books of spell version of DaD. The xyz they have is Hieron, 2 lvl 7's so 2 junons, remove 1 xyz destroy spell and traps up to the amount of books of spells in your grave. They also can quickly pull into zenmaines with l'amour specialing another l'amour, or you can summon out rank 4's or even rank 7's like Number 7 Lucky Straight, Number 11 Big Eye


As you can see ive used magicals alot more than the other 2 but they are all good, il post more when others are released
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valkyjosh
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PostSubject: Re: New Archetypes on DN   Tue Apr 10, 2012 1:28 am

If anyone wants help making thes decks then message me for Madolce and Magicals and message Eburne for his Geargia deck recipe
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Kahzel

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PostSubject: Re: New Archetypes on DN   Sat Apr 14, 2012 8:37 am

Magical seems cool I'll try them if I have some time left, I'm very busy nowadays since the university has begun again Very Happy
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valkyjosh
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PostSubject: Re: New Archetypes on DN   Thu Apr 19, 2012 7:36 am

Ok 2 new archetypes got released today so il post about them

OOParts - These are a deck revolving around getting rank 3 and rank 5 xyzs out and they have some nice special summon abilities along with a nice collection of spells for power boosting their cards. For more information ask eburne as he is intending to run them alot more

Heroics - Dont know much about them they seem to rely on field presence and can make rank 4's easily, their rank 4 is a 2k/2k with the ability to double its attack so its pretty nice

Also alot of earth support cards were added today so its all looking good
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BozzLightyr

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PostSubject: Re: New Archetypes on DN   Thu Apr 19, 2012 10:23 am

Geargia are really nice Smile
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BozzLightyr

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PostSubject: Re: New Archetypes on DN   Fri Apr 20, 2012 9:05 pm

What were some of those rock support cards please?
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valkyjosh
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PostSubject: Re: New Archetypes on DN   Fri Apr 20, 2012 11:14 pm

Block golem, dust knight, gransoil, snow (its an xyz i just cant rememeber its full name) also fairy king alverd, rock bombardment zone, and i cant rememeber if theres others i put them all in a deck
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Kahzel

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PostSubject: Re: New Archetypes on DN   Fri Apr 20, 2012 11:35 pm

I tested a "new" Archetype:

OOParts (The ones III in the ZeXal series is using)

1st few tests: Works pretty good, can call out some huge rank 3/ rank 5 xyz's very quick.
Bad thing is that it's strategy is very simple and can be easily stopped, but does have some serious potential.


Also tested

Verz (Evilswarm/Steelswarm nowadays)
Pretty cool lockdown play, but i think it will be too slow to compete against some Inzektors.
Good thing is that there is Infestation Pandemic Infection (Quick-play) which can block S/T
and Thanatos who is immune to monster effects
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valkyjosh
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PostSubject: Re: New Archetypes on DN   Sat Apr 21, 2012 1:32 am

I think your seriously underestimating verz, they have immense destructive potential can lock down syc and fusion decks, against decks like inzektors they still have high potential by siding in infestation collapse and running DaD and dark creator allows many different stratergies to work out
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Kahzel

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PostSubject: Re: New Archetypes on DN   Sat Apr 21, 2012 8:02 am

I've tested it pretty much now and those wind-up/inzektors are still overwhelming. It's not that i can't win any game, but the win-loss ratio against those decks still speaks for itself...

But they are overpowered against any other deck that likes to special summon high lvl monsters.

W/L ratio against some dino decks is pretty ok too, even though they don't have much monsters over lvl 4
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valkyjosh
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PostSubject: Re: New Archetypes on DN   Sat Apr 21, 2012 8:55 am

with verz against inzektors ive lost less than a quarter of duels because i can overwhelm my opponent quickly and with impunity.

Against windups it depends if they loop me, if not i can win with ease by using overwhelming monster presence with useful effects.

Darkworlds can be a pain because though you can stop them specialling grapha they will just ditch it pop ophion then special it so it depends on luck, normally i side into prohibtion just for that deck.
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