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| | Tag Team Dueling | |
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EvilShenron3
Posts : 20 Join date : 2012-03-22 Age : 28 Location : Staten Island, New York
| Subject: Tag Team Dueling Sat Mar 31, 2012 3:26 pm | |
| I thought that the team can have more fun by Tag-Team Dueling. Its really fun and me and a bunch of friends found a way to do this. Here's how it works: Each Member of the tag duel must have two Dueling Network accounts one to duel with and one to watch your partner and your opponents side of the field. You MUST have two different internet browsers such has google chrome, Internet Explorer, Mozilla, Aol etc. you and your partner share field and life point count. YOU DO NOT SHARE HANDS. you log onto each of your two Dueling Network accounts from each browser. you vs ur opponent and same with your team mate with one account. the other account watches your teammate and his opponent(partner). you pick one member of each team to play Rock-Paper-Scissors to see which team goes first. the team that wins picks which team goes first and the order of the teams go for ex. if EvilShenron3 and PrimeMeridian are a team and were versing ValkyJosh and Eburne and my team wins the order would be Me, Josh, Prime, Eburne. you can talk to your partner the whole time to stratigize through out the duel to make combos and what not. this is how tag team dueling works if you have any questions please pm me if on DN or post your questions on here =)
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| | | PrimeMeridian
Posts : 124 Join date : 2012-03-09 Age : 30 Location : Glenmoor, Ohio
| Subject: Re: Tag Team Dueling Sat Mar 31, 2012 3:57 pm | |
| one rule is that teammates cant use the same themed deck . so no double lightsworn with doubly fast milling for 6 total JDs . same thing for like infernities or dragunities, who would always having easy access to key cards in grave . | |
| | | EvilShenron3
Posts : 20 Join date : 2012-03-22 Age : 28 Location : Staten Island, New York
| Subject: Re: Tag Team Dueling Sat Mar 31, 2012 4:25 pm | |
| i made a mistake you share life point count not field but u can utalize each others field | |
| | | PrimeMeridian
Posts : 124 Join date : 2012-03-09 Age : 30 Location : Glenmoor, Ohio
| Subject: Re: Tag Team Dueling Sat Mar 31, 2012 4:30 pm | |
| ok so each have 4000 LP or total 16000 LP or how does that work ?
and also no exodia, final countdown, or stall-oriented decks for tag dueling .
skele-imp, kirby, shenron, and myself tried it out . skele had to go tho so it ruined it , hopefully we can all get tag partners and build sweet tag decks for on here . all compliments to shenron for introducing this idea and i hope the rest of us can catch on quickly . | |
| | | EvilShenron3
Posts : 20 Join date : 2012-03-22 Age : 28 Location : Staten Island, New York
| Subject: Re: Tag Team Dueling Sat Mar 31, 2012 4:32 pm | |
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| | | Kirbygonewrong
Posts : 10 Join date : 2012-03-24 Age : 26 Location : California, United States
| Subject: Re: Tag Team Dueling Sat Mar 31, 2012 4:52 pm | |
| What's wrong with double lightsworns? You only mill at your own end phase and your deck only. 6 JD's may sound overpowered, but you have to consider other cards such as 6 dino rabbits, 6 tour guides, 6 grapha, etc.
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| | | PrimeMeridian
Posts : 124 Join date : 2012-03-09 Age : 30 Location : Glenmoor, Ohio
| Subject: Re: Tag Team Dueling Sun Apr 01, 2012 12:53 am | |
| as long as its only your graveyard that u measure the 4 lightsworns to summon JD from then i guess thats fine . but it still seems unfair for 2 teammates to be using decks that are of the same kind . like 2 darkworld decks would be able to discard at twice the rate . so 2 decks that can play off of each other on the field is fine, heck thats the idea of tag dueling, but no 2 decks that run the same cards . you guys get what im saying . | |
| | | Kirbygonewrong
Posts : 10 Join date : 2012-03-24 Age : 26 Location : California, United States
| Subject: Re: Tag Team Dueling Sun Apr 01, 2012 4:31 am | |
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| | | PrimeMeridian
Posts : 124 Join date : 2012-03-09 Age : 30 Location : Glenmoor, Ohio
| Subject: Re: Tag Team Dueling Sun Apr 01, 2012 3:06 pm | |
| ok credit goes to shenron for introducing the tag team scheme (im a rhyme freak) but heres the rules:
1. teammates cannot run a copy of any card from their teammate's deck . so if one of you runs reborn or solemn warning, the other cant, etc . this limits the amount of brokenness from being able to play off of your opponents field . so no 6 copies of macro, no double dark world, no sirocco boosting off of ur teammates blackwings for ludicrous atk power . however, teammates can potentially run 2 decks with cards from the same archetype . so for double dark worlds, one teammate would have 3 grapha, while the other would have 3 snoww, etc .
2. both teams have 16000 life points, so that you cant just pick off one player by having both teammates attack him until hes out of life points, making for a 2 on 1 affair .
3. no player can conduct their battle phase until all 4 players have had a turn .
4. other rules will be added when you guys think of them . post comments for suggestions . especially since none of us have 2v2 dueled much yet, these rules are just here to help those who are looking to try it out .
5. no stall/burn decks . 2 players running chain burn can FTK and just be ridicuous . although with rule 1, only 1 teammate can run the actual chain strike card . regardless, stall/burn decks take the fun out of 2v2 matches, especially with 2 players being able to stall while one teammate tries to complete exodia . also, final countdown would be BANNED considering there are 4 players instead of 2, meaning countdown's game winning effect would expire after each player has had 5 turns . (5 turns x 4 players = 20, game over)
problems may occur when using cards like monster reborn or mind control, where you want to take an opponents monster from the screen where you are the watcher, not the duelist . i am unsure of how to resolve such problems, but then again, DN wasnt built for 2v2 duels . again, comments, suggestions .
regardless, it is intense . i highly recommend buddying up with some1 and coming up with 2 decks that complement each other or having a creative strategy . good luck phoenixes . | |
| | | Kirbygonewrong
Posts : 10 Join date : 2012-03-24 Age : 26 Location : California, United States
| Subject: Re: Tag Team Dueling Sun Apr 01, 2012 3:34 pm | |
| 1. the limit on the cards sounds a little bit too much to me. if anything, at least keep the limits as is. Semi-limited is two cards can go into both decks, so 1 each or 2 in one. limited is one copy only is both decks total. and everything else is 3 cards total. banned cards stay banned.
2. both teams share the life points 16000, but in my opinion it should be that you cant atk directly unless both fields are empty. so you cant keep ganging up on the weaker player.
3. the battle phase can be conducted by the last player (4th) as in a 1v1 duel, it is by the last player (2nd)
4. no comment
5. BURN IS AMAZING. but there shouldnt be a 'ban' on decks in my opinion at least. a burn deck would be the same as in a 1v1 and a 2v2. final countdown is a maybe...maybe. the thing is that there is still the same amount of turns. In a 1v1 - the opponent gets 10 total turns to atk you. In a 2v2 - the opponents get 5 turns each to atk you. the same thing practically. | |
| | | PrimeMeridian
Posts : 124 Join date : 2012-03-09 Age : 30 Location : Glenmoor, Ohio
| Subject: Re: Tag Team Dueling Sun Apr 01, 2012 3:48 pm | |
| 1. the limits thing is to keep double decks off of the mat . maybe each player can run staples like reborn and solemn . i do like my concept, still, though . 2. excellent idea . and if thats the case, each player having 8000 would be fine also 3. so players can attack anybody thats already had a turn . idk if i like that but its probably fine 4. haha 5. the thing with burn and final countdown is that they take the point out of having 2v2 duels . if u want to run those, do them in normal 1v1 . stall decks would be immensely powerful, as you would have 2 players just negating attacks, battle phases, and the like . 6 threatening roar, 6 swift scarecrows, 6 spirit reapers . need i continue ? and thats the whole point of rule 1, by limiting the ability for players to double the effectiveness of 1 type of deck . the point of 2v2 duels are to use 2 different decks that work well, making combos and having fun . not derping with 4 chain strikes and a myriad number of burn cards . | |
| | | EvilShenron3
Posts : 20 Join date : 2012-03-22 Age : 28 Location : Staten Island, New York
| Subject: Re: Tag Team Dueling Mon Apr 02, 2012 5:46 am | |
| 1. you kill tag dueling by making LP count 16000 it has to be 8000 shared it takes too long with 16000 and every deck can run reborn solemn etc. the point is so you guys strategize on when and how to use ur reborns and solemns thats why the count stays at 8000 shared for both teams. 2. do not run dupe decks it takes the fun out of it however u can make team decks like team 1 runs a protection deck and his partner runs a damage deck. 3. the rules stated as follow if one player reborns a monster from the other end of the field the player uses a token to signify the reborned monster and the player with that monster in the graveyard removes it from play till the revived monster dies then it goes back to grave.
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| | | EvilShenron3
Posts : 20 Join date : 2012-03-22 Age : 28 Location : Staten Island, New York
| Subject: Re: Tag Team Dueling Mon Apr 02, 2012 5:47 am | |
| @Kirby you cannot attack the other team unless both field are clear thats the whole point of a tag duel you share fields | |
| | | Kirbygonewrong
Posts : 10 Join date : 2012-03-24 Age : 26 Location : California, United States
| Subject: Re: Tag Team Dueling Mon Apr 02, 2012 6:10 am | |
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